← Games
A Civics Simulation

The Whip Count

You run an interest group with one goal: get your bill through both chambers of Congress before the session ends. Persuasion costs Political Capital, and a rival interest group is spending theirs to stop you.

The goal

Congress needs a majority in the House (218 of 435) and the Senate (51 of 100) to send a bill to become law. Every representative belongs to an ideological bloc that starts undecided. You and a rival interest group both compete to win them over before the session's rounds run out.

Natural allies

Some reps already agree with you (or the rival) before a single meeting happens: a bill that fits an ideology strongly enough locks in automatic day-one support on both sides.

Political Capital (PC)

Each round you receive PC from dues, fundraising, and momentum. Spend it on lobbying tactics: the further a bloc is from your cause, the more it costs to move them.

Tactics

The Hill Herald

At the start of each week (round), a newspaper pops up with that week's headlines: endorsements, scandals, polls, and ad campaigns that can swing blocs your way or against you. You'll need to read it before you can act.

Winning & losing

A chamber is passed once you reach its majority. It's blocked if the rival locks up enough votes that you can no longer mathematically reach majority. Pass both chambers to sign your bill into law.

A Civics Simulation

The Whip Count

Choose the legislation your coalition will champion this session.

YOUR COALITION

1 / 10
Session Round
0
Political Capital
Fossil Fuel Jobs Alliance
Rival Group

House of Representatives

IN PLAY
You Undecided Rival

Senate

IN PLAY
You Undecided Rival
The Hill Herald Session Dispatch: Round 1

Capitol Wire LIVE FEED

SESSION ADJOURNED

House of Representatives

Senate