Standards-aligned, teacher-tested, genuinely fun. Play a digital game right now, or bring a full campaign into your classroom. What's the difference? →
Playable right now, free, in any browser: a single class period is all you need.
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An 8-bit platformer where you play as Jefferson, Madison, or Hamilton, each with a different perk, racing through levels themed around the Declaration of Independence, the Articles of Confederation, and the Constitution. (U.S. History, Government & Economics · Platformer, Review)
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Draw a random role in medieval society, serf, clergy, or noble, and see how far your choices carry you through a rigid, class-stratified world. (World History · Narrative, Decision-Making)
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Grow public support and move a policy idea through the layered structures of American government: from public opinion, to city hall, to the statehouse, to Congress. (Government & Economics · Strategy, Simulation)
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Build and manage a 19th-century city as it transforms from a pre-industrial market town into a factory powerhouse, and weigh its growth against its human cost. (World History · Management, Simulation)
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Run the presses on real Progressive-Era debates like child labor, displaying three perspectives at once, pro, anti, and neutral, each from a different American city. (U.S. History · Primary Sources, Review)
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Run an interest group racing a rival lobbyist to win a majority in both chambers of Congress: spend your Political Capital wisely as weekly headlines swing votes for or against you. (Government & Economics · Strategy, Simulation)
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Examine 28 pieces of primary-source evidence as an investigator for the International Historical Commission and build your own case for what really caused the war. (World History · Investigation, Primary Sources)
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Work as a news reporter during three distinct periods of the Cold War. Strive for accurate reporting during a period of heavy distrust and bias. (U.S. History, World History · Narrative, Primary Sources)
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Lead one of six regions along the Silk Road network, trade goods to earn your region's own asymmetric achievement, and build the widest web of trading partners you can. (World History · Simulation, Strategy)
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Choose a role, samurai, merchant, farmer, or a samurai household's daughter, and live a branching narrative through Japan's transformation from 1853 to 1889, pausing to examine primary sources and reflect along the way. (World History · Narrative, Primary Sources, Decision-Making)
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A timed constitutional matching game: pair each amendment with its definition, its effect on government structure, and its real-world impact across three escalating rounds. (Government & Economics · Review)
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Serve as the engineering officer of a front-line sector on the Western Front: design zig-zagging trenches, wire, and gun emplacements, then defend your design against bombardment, gas, and infantry assault as the war escalates from 1915 to 1918. (World History, U.S. History · Strategy)
Play →Additional titles will be added here as they're ready.
Our specialty: unit- and semester-long narratives you run in your own classroom, where students return to the same roles and consequences as the story compounds. Running campaigns like these, we've seen average absences drop from 6.3 to 4.1 per day.
Students lead rival fictional countries through decades of diplomacy: treaties signed and broken, wars, coalitions, refugee crises, and consequences that compound for months. Our students rediscovered the Treaty of Versailles on their own from inside this one.
Ask about running this →Students build and run businesses across an economics course, applying every principle they learn (supply, demand, labor, investment) to enterprises they own and defend all year long.
Ask about running this →A decision-tree narrative through the Industrial Revolution: each student starts as a farmer or small-business owner and navigates five years of choices (unions, steam power, safety standards) that decide how their family fares as the world industrializes.
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