Popular With Classrooms

Standards-aligned, teacher-tested, genuinely fun. Play a digital game right now, or bring a full campaign into your classroom. What's the difference? →

Short-Form Digital Games

Playable right now, free, in any browser: a single class period is all you need.

Content
Game Style

Founders Quest: Pixel Republic gameplay, an 8-bit platformer level
Free · Ready to play

Founders Quest: Pixel Republic

An 8-bit platformer where you play as Jefferson, Madison, or Hamilton, each with a different perk, racing through levels themed around the Declaration of Independence, the Articles of Confederation, and the Constitution. (U.S. History, Government & Economics · Platformer, Review)

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Medieval Fate, a character sheet for a monk in medieval society
Free · Ready to play

Medieval Fate

Draw a random role in medieval society, serf, clergy, or noble, and see how far your choices carry you through a rigid, class-stratified world. (World History · Narrative, Decision-Making)

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Passed gameplay, a policy campaign dashboard with support levels
Free · Ready to play

Passed

Grow public support and move a policy idea through the layered structures of American government: from public opinion, to city hall, to the statehouse, to Congress. (Government & Economics · Strategy, Simulation)

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Manchester Rising, a tile-based industrial city builder map
Free · Ready to play

Manchester Rising

Build and manage a 19th-century city as it transforms from a pre-industrial market town into a factory powerhouse, and weigh its growth against its human cost. (World History · Management, Simulation)

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The Progressive Gazette, three newspaper perspectives on child labor
Free · Ready to play

The Progressive Gazette

Run the presses on real Progressive-Era debates like child labor, displaying three perspectives at once, pro, anti, and neutral, each from a different American city. (U.S. History · Primary Sources, Review)

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Whip Count, House and Senate vote-count gauges
Free · Ready to play

Whip Count

Run an interest group racing a rival lobbyist to win a majority in both chambers of Congress: spend your Political Capital wisely as weekly headlines swing votes for or against you. (Government & Economics · Strategy, Simulation)

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Evidence Mystery: Who Caused World War I? gameplay, the evidence locker of primary-source documents
Free · Ready to play

Evidence Mystery: Who Caused World War I?

Examine 28 pieces of primary-source evidence as an investigator for the International Historical Commission and build your own case for what really caused the war. (World History · Investigation, Primary Sources)

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Cold War Correspondent gameplay, a newspaper front page with a breaking story
Free · Ready to play

Cold War Correspondent

Work as a news reporter during three distinct periods of the Cold War. Strive for accurate reporting during a period of heavy distrust and bias. (U.S. History, World History · Narrative, Primary Sources)

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The Silk Roads: Trade & Connection gameplay, a world map showing trading regions
Free · Ready to play

The Silk Roads: Trade & Connection

Lead one of six regions along the Silk Road network, trade goods to earn your region's own asymmetric achievement, and build the widest web of trading partners you can. (World History · Simulation, Strategy)

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A New Japan: A Meiji Restoration Story gameplay, a branching narrative choice screen
Free · Ready to play

A New Japan: A Meiji Restoration Story

Choose a role, samurai, merchant, farmer, or a samurai household's daughter, and live a branching narrative through Japan's transformation from 1853 to 1889, pausing to examine primary sources and reflect along the way. (World History · Narrative, Primary Sources, Decision-Making)

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Remember the Amendments gameplay, a matching card grid with a matched amendment pair
Free · Ready to play

Remember the Amendments

A timed constitutional matching game: pair each amendment with its definition, its effect on government structure, and its real-world impact across three escalating rounds. (Government & Economics · Review)

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Engineer the Front gameplay, a WWI trench network with fire trenches, dugouts, and machine-gun nests
Free · Ready to play

Engineer the Front

Serve as the engineering officer of a front-line sector on the Western Front: design zig-zagging trenches, wire, and gun emplacements, then defend your design against bombardment, gas, and infantry assault as the war escalates from 1915 to 1918. (World History, U.S. History · Strategy)

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The Delta's Bargain gameplay, a land management decision card with effects on land, community, and profit meters
Free · Ready to play

The Delta's Bargain

Manage a river delta's land, community, and profits across a decade of decisions on deforestation, aquaculture, and monoculture, then test what you learned with AP-style practice questions. (Geography · Management, Simulation)

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US History Connections gameplay, two solved category groups above a grid of remaining tiles
Free · Ready to play

US History Connections

Sort 16 people, places, and terms into four hidden categories across ten eras of American history, from the Revolution to the Civil Rights Movement, in Easy or Hard mode. Watch for terms that seem to fit more than one group. (U.S. History · Review)

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AP Connections gameplay, two solved category groups above a grid of remaining tiles in an AP US History puzzle
Free · Ready to play

AP Connections

The same Connections-style sorting game, built for AP review: choose from AP US History, World History, Human Geography, Government, Macroeconomics, or Microeconomics, then a real unit from that course, in Easy or Hard mode. (U.S. History, World History, Government & Economics, Geography · Review)

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Treaty of Versailles gameplay, delegate reaction panels for the United States and Britain during the War Guilt negotiation
Free · Ready to play

Treaty of Versailles: The Paris Peace Conference

Choose the US, France, or Britain at the 1919 Paris Peace Conference and negotiate seven real sticking points, war guilt, reparations, colonies, and more, against two rival delegations, then see how close your treaty lands to history. (World History, U.S. History · Simulation, Decision-Making)

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A House Dividing gameplay, a timeline dashboard with three tension meters above a primary-source stop card
Free · Ready to play

A House Dividing: The Road to Fort Sumter

Travel through 14 real events from the cotton gin to Fort Sumter, examining primary sources and watching three tension meters track the widening divide between North and South, until the first shots are fired. (U.S. History · Narrative, Primary Sources)

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Road to 270 gameplay, a red-white-and-blue campaign trail board with player funds and support totals and a live news ticker
Free · Ready to play

Road to 270

A pass-and-play board game for 4 players: pick Democrat or Republican, roll the dice around a looping campaign trail, and make the calls that decide Iowa, Super Tuesday, and the debates, racing to be first to $150M in campaign funds and 270 electoral votes. (Government & Economics · Strategy, Simulation)

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Who Was Responsible for the Boston Massacre? gameplay, an evidence exhibit with an interactive engraving diagram
Free · Ready to play

Who Was Responsible for the Boston Massacre?

Investigate 10 pieces of primary-source evidence, compare conflicting eyewitness accounts, and build your own historian's case for who bears the greatest responsibility for March 5, 1770. (U.S. History · Investigation, Primary Sources)

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Coming soon

More games

Additional titles will be added here as they're ready.

Long-Form Campaigns

Our specialty: unit- and semester-long narratives you run in your own classroom, where students return to the same roles and consequences as the story compounds. Running campaigns like these, we've seen average absences drop from 6.3 to 4.1 per day.

Classroom campaign · Semester

The Nations Game

Students lead rival fictional countries through decades of diplomacy: treaties signed and broken, wars, coalitions, refugee crises, and consequences that compound for months. Our students rediscovered the Treaty of Versailles on their own from inside this one.

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Classroom campaign · Full year

The Business Simulation

Students build and run businesses across an economics course, applying every principle they learn (supply, demand, labor, investment) to enterprises they own and defend all year long.

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Classroom campaign · Unit

The Industrialization Journey

A decision-tree narrative through the Industrial Revolution: each student starts as a farmer or small-business owner and navigates five years of choices (unions, steam power, safety standards) that decide how their family fares as the world industrializes.

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