Notes on teaching, learning, and building games worth playing in a history class.
Short-form, medium-form, and long-form narratives, from a twenty-minute Red Scare activity to a semester-long campaign students still talk about years later, with our actual attendance and test-score data.
Read more →The framework behind every game we make, and why letting students co-create a narrative changes how much of it actually sticks.
Read more →More posts on the way. Check back soon.