For Teachers

Everything you need, nothing you don't.

Standards-aligned games and printable resources built by teachers, for the classroom: no install, no fluff, no worksheets in disguise.

Standards-Aligned

Every game maps to real curriculum standards, so class time spent playing is class time spent learning.

Zero Install

Runs in any browser, including Chromebooks: no software, accounts, or downloads required.

Debrief-Ready

Printable discussion sheets and reflection prompts help you turn play into a graded, gradeable lesson.

Our Methodology: Experiential Narrative Education

Every game we build applies Experiential Narrative Education (ENE), a framework where teachers and students co-create a narrative that frames learning as an active, story-driven experience. Students engage with real academic content through roleplay, choice, challenge, and consequence, and a deliberate debrief turns the experience into something they can name, connect to the curriculum, and remember. ENE adds no new content to your class and requires no shift in curriculum; it reframes the teaching you already do. Read the full framework →

Student Ownership

Students make real decisions inside the narrative instead of observing it.

Narrative Framing

Content is wrapped in a story: a role, a setting, a stake.

Interactive Structure

Rules, roles, and consequences keep the story moving.

Reflective Assessment

A structured debrief connects the experience back to the standard.

What It Looks Like: One Class Period with Passed

Here's how a single 50-minute civics period runs with our policy simulation Passed, which targets the standard "opportunities for civic engagement within the structures of government are made possible through political and public policy processes."

1

Set up · 10 minutes

Students open the game in their browser, no login required, and each choose a policy (healthcare, minimum wage, education funding…) and a starting position, from grassroots organizer to member of Congress. Each choice comes with trade-offs they'll have to own.

2

Play · 25 minutes

Students grow public support and push their bill from public opinion to city hall, the statehouse, and Congress, spending influence points on canvassing, lobbying, coalition-building, and testimony while organized opposition pushes back.

3

Debrief · 15 minutes

Using the printable discussion sheet, students compare runs: Which action type felt most powerful? Would a different starting role have needed a different strategy? What real-world systems did your campaign resemble? The reflection is the assessment: that's where the learning gets named.

Two Ways to Bring It to Your Classroom

Play Today

Short-Form Digital Games

Six free browser games (platformers, policy simulations, city builders, and primary-source newspapers) each playable in a single class period on any Chromebook.

Browse the games →
Our Specialty

Long-Form Campaigns

Unit- and semester-long classroom narratives, The Nations Game, The Business Simulation, and The Industrialization Journey, where students return to the same roles and consequences as the story compounds. Running campaigns like these, we've seen average absences drop from 6.3 to 4.1 per day.

Explore the campaigns →
On Teachers Pay Teachers

Printable lesson guides & activities to go with every game.

Discussion sheets, primary source sets, and standards-aligned unit plans built to pair with our games, like the Passed debrief sheet from the lesson above. Browse and download instantly.

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