Standards-aligned games and printable resources built by teachers, for the classroom: no install, no fluff, no worksheets in disguise.
Every game maps to real curriculum standards, so class time spent playing is class time spent learning.
Runs in any browser, including Chromebooks: no software, accounts, or downloads required.
Printable discussion sheets and reflection prompts help you turn play into a graded, gradeable lesson.
Every game we build applies Experiential Narrative Education (ENE), a framework where teachers and students co-create a narrative that frames learning as an active, story-driven experience. Students engage with real academic content through roleplay, choice, challenge, and consequence, and a deliberate debrief turns the experience into something they can name, connect to the curriculum, and remember. ENE adds no new content to your class and requires no shift in curriculum; it reframes the teaching you already do. Read the full framework →
Students make real decisions inside the narrative instead of observing it.
Content is wrapped in a story: a role, a setting, a stake.
Rules, roles, and consequences keep the story moving.
A structured debrief connects the experience back to the standard.
Here's how a single 50-minute civics period runs with our policy simulation Passed, which targets the standard "opportunities for civic engagement within the structures of government are made possible through political and public policy processes."
Students open the game in their browser, no login required, and each choose a policy (healthcare, minimum wage, education funding…) and a starting position, from grassroots organizer to member of Congress. Each choice comes with trade-offs they'll have to own.
Students grow public support and push their bill from public opinion to city hall, the statehouse, and Congress, spending influence points on canvassing, lobbying, coalition-building, and testimony while organized opposition pushes back.
Using the printable discussion sheet, students compare runs: Which action type felt most powerful? Would a different starting role have needed a different strategy? What real-world systems did your campaign resemble? The reflection is the assessment: that's where the learning gets named.
Six free browser games (platformers, policy simulations, city builders, and primary-source newspapers) each playable in a single class period on any Chromebook.
Browse the games →Unit- and semester-long classroom narratives, The Nations Game, The Business Simulation, and The Industrialization Journey, where students return to the same roles and consequences as the story compounds. Running campaigns like these, we've seen average absences drop from 6.3 to 4.1 per day.
Explore the campaigns →Discussion sheets, primary source sets, and standards-aligned unit plans built to pair with our games, like the Passed debrief sheet from the lesson above. Browse and download instantly.